SCREAM DREAM
The Screamer stands alone, a vista of blasted orange and blue noise swirling in the background. Shadows loom, boiling into existence...
The Screamer knows the time to run has come.
The time to SCREAM has come!
AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA!
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The game is about cooperation between the Screamer and the Painter.
The Screamer runs, as far as the Screamer can, to the right while dodging enemies and other perils.
The Painter helps the Screamer by drawing platforms across pits, over enemies, blocking projectiles...
Controls
Player 1: The Screamer | Player 2: The Painter |
CREDITS
Alex Zaranek (@Aquakrunk )
Programmed the paint brush and painter controls
Adam Bysice (@ABysice)
Programmed the game manager and foes
Brian Yoon @BrianJuneYoon
Composed the game's music--inspired by classical meets techno-beats
Oscar Zaranek (@Omegaozone)
Crafted all the art and animation in the game; inspired by The Scream by Munch
Sean Wikant (@Wiksant)
Programmed the procedural level generator and the Screamer's controller
Zeeshan Shahid (@Zaeche_)
Designed + programmed UI animations and the title screen
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.2 out of 5 stars (5 total ratings) |
Authors | Studio Clockwork Kraken, AquaKrunk, zaeche: the grumble of grouses, OmegaOzone |
Genre | Platformer |
Made with | Krita, Adobe After Effects, Unity |
Tags | 2D, aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa, Drawing, edvard-munch, existential-dread, Local Co-Op, Local multiplayer, Painting, scream, Touch-Friendly |
Code license | Artistic License 2.0 |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Touchscreen, Playstation controller |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Links | Twitter/X |
Comments
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Is good
Amusing concept c:
Thank you! Glad you liked it :D