The Screamer stands alone, a vista of blasted orange and blue noise swirling in the background.  Shadows loom, boiling into existence...

The Screamer knows the time to run has come.

The time to SCREAM has come!

AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA!

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --  -- -- --

The game is about cooperation between the Screamer and the Painter.

The Screamer runs, as far as the Screamer can, to the right while dodging enemies and other perils.

The Painter helps the Screamer by drawing platforms across pits, over enemies, blocking projectiles...

Controls

Player 1: The Screamer
Player 2: The Painter

Controls

SCREAMER: d-pad controller or WASD; PAINTER: draw platforms with mouse or touch!

CREDITS

Alex Zaranek (@Aquakrunk )

Programmed the paint brush and painter controls

Adam Bysice (@ABysice)

Programmed the game manager and foes 

Brian Yoon @BrianJuneYoon

Composed the game's music--inspired by classical meets techno-beats

Oscar Zaranek (@Omegaozone)

Crafted all the art and animation in the game; inspired by The Scream by Munch

Sean Wikant (@Wiksant)

Programmed the procedural level generator and the Screamer's controller

Zeeshan Shahid (@Zaeche_)

Designed + programmed UI animations and the title screen 


Comments

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Amusing concept c: 

Thank you! Glad you liked it :D