The year is 30XX. 

A new millenium has dawned. Robots work the 12-12-7 system, constantly churning out value for their corporate overlords, never questioning their role. 

Rob is different. Rob is an artist and he has had enough. The day comes and he unplugs himself from the power grid and strikes out on his own, haemorrhaging electrical energy...

Created for Toronto Game Jam 2023: We've Lost! A project by Alex, Adam, Bryan, Sean, Sofia, Oscar, Zeeshan. 

Comments

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This was a pretty neat game although the lack of instructions made it a bit confusing at first. I don’t super understand the relationship between the consumables and the bullets you have but I think consuming them lowers our firepower?

Either way very quickly did I find that the winning strategy was to not shoot a single enemy and to kite them for minutes on end while restoring battery. I’m sure I can get the timer up to 10 minutes that way. Conceptually it’s interesting although kiting for that long does get a little tiring.

I loved the graphics and the sound. Nailed that PSX aesthetic. Love the main character medabots looking dude.

(+1)

Thanks for playing  and for the kind words!

You're correct about your firepower decreasing as you consume the 'upgrades' for your weapons to heal--the idea was a sort of a 'reverse' vampire survivors where you lose your upgrades as time goes on and become weaker (in keeping with the theme) until we eventually settled on what's on display lol 🙂